Your game lives or dies by how well its story is told.
A good game is a good story with good progress, and quests are what keep people moving. Most developers build the story and forget the dramaturgy. Quest Helper covers it: you keep the overview, there are no plot holes, and every thread comes together.
Try 14 days for €0. Cancel free of charge with one click anytime during the trial. After cancelling, your plan stays readable and exportable.

Storyboard view, shown with the German interface
one flow
Most developers build the story. Few design the drama.
Quests get added one at a time. Somewhere along the way a thread is dropped, a question is never answered, and three quests in a row feel exactly the same. Players notice long before you do.
Quests without a reason
A task exists because the map needed one, not because the story did.
Threads that vanish
A mystery opens in hour two and is never mentioned again.
A flat rhythm
Same tension, same pace, again and again. The arc never rises.
You create. Quest Helper does the organizing.
Quest Helper is made for people who want to let their creativity run free and would rather not do the organizing. It takes over the complex, strategic part a good story and a good game depend on, so you can focus on your ideas and on what matters most in your game.
Your part
- ✓Ideas, worlds and characters
- ✓The moments players will remember
- ✓What makes your game yours
Quest Helper’s part
- ✓Structure from chapter to quest
- ✓Dramaturgy and a rising arc
- ✓Every thread tracked, every gap found
- ✓The three basic needs of players covered
What you get out of it
Made for solo developers and small teams who do everything at once: code, art, sound and story.
A narrative designer on your team
Most indie teams have nobody who only takes care of the story. Quest Helper brings the dramaturgy knowledge with it, so you do not have to learn it first.
Scope you can see
Chapter, area, quest: you see how big your game really gets before you build it, and cut early instead of late.
Change the story without breaking it
Move a quest, cut an area, rewrite a character. The Story Doctor shows you right away which threads now hang loose.
One place instead of ten documents
Story, characters, ideas and quests live together and stay up to date. No more searching through notes, boards and spreadsheets.
Never start from a blank page
150 quest ideas with explanations give you a starting point whenever you are stuck.
The whole team on the same page
Everyone sees the same plan, so nobody builds a quest the story no longer needs.
Six steps from your story to a finished game
This is how you work in Quest Helper, from the first sentence to the export. The idea notebook is with you in every step.
Start with a 5-minute briefing
A short conversation when you create your project: genre, the core of your story in one sentence, your main character and a cover. Afterwards your project stands with the basics.
Plan your story
Write your premise in one sentence, shape the arc with thesis, antithesis and synthesis, and split the game into acts and chapters. One sheet holds the whole game.
Illustration with example content
Bring your world, characters and items to life
Hang your stages and areas into the story. The character planner gives every character a wish, an inner lie, an arc, relationships and a picture. The item catalog lists every quest-relevant item and object for easy lookup: where it is found, what it is needed for and in which quests. Import your own assets as pictures for characters and items.
Illustration with example content
Draw your journey
Set your stations on the map: here the crash, then over there. The whole network of connections across stations, strands and characters stays visible, so you see where the story holds together.

Set your quests
Open the library at any station and get a fitting quest suggested: for the tension you need, the basic need that is still missing and mechanics you have not used yet. Add reason, character, tone, reward and dialogue.
See all quest types →
Story Doctor
The Story Doctor finds logic errors and gaps while you plan, and once more as a full pass before you export: "Go through everything again." A click jumps to the spot, and you can mark a message as intended to silence it.
Illustration with example content
Bring it into your game
When the draft is done, export it as JSON, CSV or Markdown. Connect your own agent through the API, or hand it straight to the Terra Engine.
How agents connect →Illustration with example content
Idea notebook
Throw in ideas anytime, place them later. Drag an idea onto a station, a character or a strand. The Story Doctor tells you what is still unplaced.

Made for every genre
Quest Helper is neutral. A genre profile for your project suggests fitting story grids, for example Kishotenketsu for a cozy game without combat, and weights the library to match. Nothing is locked: every quest type stays available in every genre.
Give your story the structure it deserves
Start with your first quest today. 14 days for €0, cancel free with one click anytime during the trial.
Start free trialFrom €15 / month, see pricing